


I’ve played around briefly with both, and my personal fave is ProtoPie - though my biggest concern is that when talking about skill development, it’s not as popular yet, so I’m not sure if it’s right to perceive it a ‘waste of time’ in that sense. ProtoPie is a high-fidelity WYSIWYG code-free interaction prototyping tool that supports app and web prototyping. Interactive prototypes for the digital products of tomorrow. Principle seems to be the industry standard, but ProtoPie is quickly gaining popularity with it’s (in my opinion) way simpler and structured approach to animation. Thats why prototyping is a part of a lot of widely used design methodologies like Design Thinking, Design Sprint, Lean UX and Rapid Prototyping. Create animated user interfaces and prototypes. To showcase that, I’ve decided to explore the world of micro-interactions, and overall animation of the UI screens I design. protopie download, protopie cloud, protopie tutorial, protopie crack, protopie login, protopie pricing, protopie logo, protopie vs principle ecb6e368a7. I’d like to elevate the fidelity of the prototypes I create for my clients, to a level where interaction is as natural as possible. Therefore providing the client with a product of high-fidelity is from utter importance for me. My work consists mainly and heavily on creating interactive prototypes of app/web flows, redesigns, etc. I'm mainly a Sketch user, but XD is more and more feeling like the better/cleaner/faster choice recently.
#PRINCIPLE VS PROTOPIE SOFTWARE#
I just got the green light on purchasing such animation/prototyping software, and I’d love to hear constructive feedback/pro’s and con’s/general advice on which software to choose, based on your professional experience with it. Hey guys, in this video I’m sharing my thoughts on Principle and Protopie’s import of Figma, and my recommendation is going definitely towards ProtopieDo su.

I'm pretty new in this community, so I'm going to be straightforward with my question.Ī little context about me and my situation - I’m a UX/UI designer, working in a CPH-based design studio.
